Turnfolk guide: Battle

How damage works, and what gives you an edge.

How an attack works

The game shows the exact result before you attack. Nothing is random.

  • Damage depends on the attacker's attack and the defender's defence. A wounded unit is weaker in both: at half health it fights at half strength.
  • A defender that survives hits back, but only once per turn, and only if the attacker is within its range. An archer attacking a warrior from 2 hexes away takes no damage.
  • A unit that drops to 0 health is removed immediately.

Bonuses

  • +25%attack for each of your other units next to the target, counting up to 2 units
  • +50%defence for a unit in forest, on hills or on mountains
  • +100%defence for a unit in a city with walls. Catapults ignore this bonus
  • ×2defence for a spearman attacked by a rider

Terrain

  • PlainsNo effect on movement or battle.
  • Forest+50% defence. A unit that enters stops moving.
  • Hills+50% defence. Units here see one hex further.
  • Mountain+50% defence. Needs Climbing to cross.
  • WaterUnits cannot cross.

Healing

  • +2health per turn for a unit that did not move, attack or capture
  • +4health instead, if that unit is on your own land

A duel with another player

  • Players take their moves one after the other. Who goes first is decided at random when the match starts, and stays the same every turn.
  • Each move has a time limit. If the time runs out, your move ends automatically. If that happens twice in a row, the AI takes over your seat.